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The Endgame Academy Vol.1: Checkmate & pawn endgames Karsten Müller
Contents
1 Chapter 1: Mating
1.1 Text
1.2 Mating with the Queen
1.3 Now that you have seen it work in theory, practice against Fritz. Are you ready?
1.4 Mating with the rook
1.5 Can you beat fritz?
1.6 Text
1.7 Mating with 2 bishops
1.8 Play against Fritz
1.9 Text
1.10 Mating with bishop and knight: W-manoeuvre
1.11 Now you can practice what you just learned against Fritz:
1.12 Text
1.13 Mating with bishop and knight: push the king to the edge
1.14 Try it out, first push the black king to the edge of the board and proceed with the W-manoeuvre:
1.15 Text
1.16 Mating with two knights
1.17 Text
1.18 Interactive Task 1.1
2 Chapter 2: King + Pawn vs. King
2.1 Text
2.2 Rule of the square
2.3 Text
2.4 Key squares
2.5 Text
2.6 Opposition
2.7 Text
2.8 Rook's pawn
2.9 Text
2.10 Interactive Task 2.1
2.11 Text
2.12 White to move and win!
2.13 It's your turn with the white pieces
2.14 Black to move and hold the draw
2.15 Black's turn. Try to win.
2.16 White to move
2.17 White's turn. How to win?
2.18 Win with the white pieces.
2.19 White to move
2.20 Can you defend the draw with Black?
2.21 White to move and win.
3 Chapter 3: King + Pawn vs. King + Pawn
3.1 Text
3.2 Key Squares of Blocked Pawns
3.3 Text
3.4 Bodycheck
3.5 Text
3.6 Neighbouring Pawns
3.7 Queen vs. Pawn
3.8 Queen vs. b, d, e, g-Pawn
3.9 Text
3.10 Queen vs. a, h-Pawn
3.11 Text
3.12 Queen vs. c, f-Pawn with Kb2 - safe side
3.13 Queen vs. c, f-Pawn with Kd2 - unsafe side
3.14 Text
3.15 Queen vs. Pawn + Extra Pawn
3.16 Text
3.17 Pawn Race
3.18 Text
3.19 Interactive Task 2.2
4 Chapter 4: King + Pawn vs. King + 2 Pawns
4.1 Kapitel 4: King + Pawn vs. King + 2 Pawns
4.2 Protected Passed Knight's Pawn
4.3 Protected Passed Rook's Pawn
4.4 Text
4.5 Backwards extra Rook's Pawn
4.6 Backwards Extra Pawn
4.7 Text
4.8 No Passed pawn
4.9 Text
4.10 Bähr's Rule
4.11 Triangle-Manoeuvre
4.12 Text
4.13 f and h-Pawn vs. h-Pawn
4.14 Test Chapter 4
4.15 White moves and wins.
4.16 White moves and wins.
4.17 Interactive Task 2.3
4.18 Interactive Task 2.4
4.19 Text
4.20 Training T04
4.21 Training T05
5 Chapter 5: Pawn Endgames on one Wing
5.1 Pawn Endgames on one Wing
5.2 3 vs. 3 Blocked Pawns
5.3 Text
5.4 3 vs. 3 Breaking the Structure
5.5 Text
5.6 2 vs. 2 Active King
5.7 Text
5.8 3 vs. 3 Stalemate Cage
5.9 Text
5.10 2 vs. 2 Counter Squares
5.11 Test Chapter 5
5.12 White to move and win.
5.13 Now you play Black and try to hold the draw.
5.14 Can you win with White?
5.15 Interactive Task 2.5
5.16 Interactive Task 2.6
5.17 Text
5.18 Training T06
5.19 Training T07
5.20 Training T08
6 Chapter 6: Passed Pawns
6.1 Text
6.2 Remote Passed Pawn
6.3 Text
6.4 Pseudo Stalemate
6.5 Text
6.6 Remote Passed Pawn vs. Active King
6.7 Text
6.8 Creating Passed Pawns
6.9 Text
6.10 Theoretical Pawn Endgame from the Exchange Variation of the Ruy Lopez
6.11 Text
6.12 Passed Pawns and Reserve Moves
6.13 Text
6.14 Pawn Breaks
6.15 Pawn Race
6.16 Do-not-touch-squares
6.17 Test Chapter 6
6.18 This theoretical endgame is won for White. Can you convert this position?
6.19 Interactive Task 2.7
6.20 Interactive Task 2.8
6.21 Text
6.22 Training T09
6.23 Training T10
6.24 Training T11
7 Chapter 7: Exchanging into the Endgame
7.1 Text
7.2 Simplification from Rook Endgames
7.3 Calculating the Simplification
7.4 Simplification and Endgame Knowledge
7.5 Trading off into the Pawn Endgame
7.6 Knowledge and Calculation
7.7 Simplification from Rook Endgame 2
7.8 Text
7.9 Training T12
Contents

The Endgame Academy Vol.1: Checkmate & pawn endgames

Test Chapter 6

Test Chapter 6

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← Do-not-touch-squares
This theoretical endgame is won for White. Can you convert this position? →
Contents
1 Chapter 1: Mating
1.1 Text
1.2 Mating with the Queen
1.3 Now that you have seen it work in theory, practice against Fritz. Are you ready?
1.4 Mating with the rook
1.5 Can you beat fritz?
1.6 Text
1.7 Mating with 2 bishops
1.8 Play against Fritz
1.9 Text
1.10 Mating with bishop and knight: W-manoeuvre
1.11 Now you can practice what you just learned against Fritz:
1.12 Text
1.13 Mating with bishop and knight: push the king to the edge
1.14 Try it out, first push the black king to the edge of the board and proceed with the W-manoeuvre:
1.15 Text
1.16 Mating with two knights
1.17 Text
1.18 Interactive Task 1.1
2 Chapter 2: King + Pawn vs. King
2.1 Text
2.2 Rule of the square
2.3 Text
2.4 Key squares
2.5 Text
2.6 Opposition
2.7 Text
2.8 Rook's pawn
2.9 Text
2.10 Interactive Task 2.1
2.11 Text
2.12 White to move and win!
2.13 It's your turn with the white pieces
2.14 Black to move and hold the draw
2.15 Black's turn. Try to win.
2.16 White to move
2.17 White's turn. How to win?
2.18 Win with the white pieces.
2.19 White to move
2.20 Can you defend the draw with Black?
2.21 White to move and win.
3 Chapter 3: King + Pawn vs. King + Pawn
3.1 Text
3.2 Key Squares of Blocked Pawns
3.3 Text
3.4 Bodycheck
3.5 Text
3.6 Neighbouring Pawns
3.7 Queen vs. Pawn
3.8 Queen vs. b, d, e, g-Pawn
3.9 Text
3.10 Queen vs. a, h-Pawn
3.11 Text
3.12 Queen vs. c, f-Pawn with Kb2 - safe side
3.13 Queen vs. c, f-Pawn with Kd2 - unsafe side
3.14 Text
3.15 Queen vs. Pawn + Extra Pawn
3.16 Text
3.17 Pawn Race
3.18 Text
3.19 Interactive Task 2.2
4 Chapter 4: King + Pawn vs. King + 2 Pawns
4.1 Kapitel 4: King + Pawn vs. King + 2 Pawns
4.2 Protected Passed Knight's Pawn
4.3 Protected Passed Rook's Pawn
4.4 Text
4.5 Backwards extra Rook's Pawn
4.6 Backwards Extra Pawn
4.7 Text
4.8 No Passed pawn
4.9 Text
4.10 Bähr's Rule
4.11 Triangle-Manoeuvre
4.12 Text
4.13 f and h-Pawn vs. h-Pawn
4.14 Test Chapter 4
4.15 White moves and wins.
4.16 White moves and wins.
4.17 Interactive Task 2.3
4.18 Interactive Task 2.4
4.19 Text
4.20 Training T04
4.21 Training T05
5 Chapter 5: Pawn Endgames on one Wing
5.1 Pawn Endgames on one Wing
5.2 3 vs. 3 Blocked Pawns
5.3 Text
5.4 3 vs. 3 Breaking the Structure
5.5 Text
5.6 2 vs. 2 Active King
5.7 Text
5.8 3 vs. 3 Stalemate Cage
5.9 Text
5.10 2 vs. 2 Counter Squares
5.11 Test Chapter 5
5.12 White to move and win.
5.13 Now you play Black and try to hold the draw.
5.14 Can you win with White?
5.15 Interactive Task 2.5
5.16 Interactive Task 2.6
5.17 Text
5.18 Training T06
5.19 Training T07
5.20 Training T08
6 Chapter 6: Passed Pawns
6.1 Text
6.2 Remote Passed Pawn
6.3 Text
6.4 Pseudo Stalemate
6.5 Text
6.6 Remote Passed Pawn vs. Active King
6.7 Text
6.8 Creating Passed Pawns
6.9 Text
6.10 Theoretical Pawn Endgame from the Exchange Variation of the Ruy Lopez
6.11 Text
6.12 Passed Pawns and Reserve Moves
6.13 Text
6.14 Pawn Breaks
6.15 Pawn Race
6.16 Do-not-touch-squares
6.17 Test Chapter 6
6.18 This theoretical endgame is won for White. Can you convert this position?
6.19 Interactive Task 2.7
6.20 Interactive Task 2.8
6.21 Text
6.22 Training T09
6.23 Training T10
6.24 Training T11
7 Chapter 7: Exchanging into the Endgame
7.1 Text
7.2 Simplification from Rook Endgames
7.3 Calculating the Simplification
7.4 Simplification and Endgame Knowledge
7.5 Trading off into the Pawn Endgame
7.6 Knowledge and Calculation
7.7 Simplification from Rook Endgame 2
7.8 Text
7.9 Training T12
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