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The Endgame Academy Vol.1: Checkmate & pawn endgames Karsten Müller
Contents
1 Chapter 1: Mating 0/5
1.1 Mating with the Queen 0/1
1.2 Mating with the rook 0/1
1.3 Mating with 2 bishops 0/1
1.4 Mating with bishop and knight: W-manoeuvre 0/1
1.5 Mating with bishop and knight: push the king to the edge 0/1
1.6 Mating with two knights
1.7 Test Chapter 1
2 Chapter 2: King + Pawn vs. King 0/10
2.1 Rule of the square
2.2 Key squares
2.3 Opposition
2.4 Rook's pawn
2.5 Test Chapter 2
2.6 key squares training 0/10
3 Chapter 3: King + Pawn vs. King + Pawn
3.1 Key Squares of Blocked Pawns
3.2 Bodycheck
3.3 Neighbouring Pawns
3.4 Queen vs. Pawn
3.4.1 Queen vs. b, d, e, g-Pawn
3.4.2 Queen vs. a, h-Pawn
3.4.3 Queen vs. c, f-Pawn with Kb2
3.4.4 Queen vs. c, f-Pawn with Kd2
3.4.5 Queen vs. Pawn + Extra Pawn
3.5 Pawn Race
3.6 Test Chapter 3
4 Chapter 4: King + Pawn vs. King + 2 Pawns 0/27
4.1 Protected Passed Knight's Pawn
4.2 Protected Passed Rook's Pawn
4.3 Backwards extra Rook's Pawn
4.4 Backwards Extra Pawn
4.5 No Passed pawn
4.6 Bähr's Rule
4.7 Triangle-Manoeuvre
4.8 f and h-Pawn vs. h-Pawn
4.9 Test Chapter 4 0/2
4.10 Training T04 0/13
4.11 Training T05 0/12
5 Chapter 5: Pawn Endgames on one Wing 0/40
5.1 3 vs. 3 Blocked Pawns
5.2 3 vs. 3 Breaking the Structure
5.3 2 vs. 2 active King
5.4 3 vs. 3 Stalemate Cage
5.5 2 vs. 2 Counter Squares
5.6 Test Chapter 5 0/3
5.7 Training T06 0/14
5.8 Training T07 0/15
5.9 Training T08 0/8
6 Chapter 6: Passed Pawns 0/28
6.1 Remote Passed Pawn
6.2 Pseudo Stalemate
6.3 Remote Passed Pawn vs. Active King
6.4 Creating Passed Pawns
6.5 Theoretical Pawn Endgame from the Exchange Variation of the
6.6 Passed Pawns and Reserve Moves
6.7 Pawn Breaks
6.8 Pawn Race
6.9 Do-not-touch-squares
6.10 Test Chapter 6 0/1
6.11 Training T09 0/8
6.12 Training T10 0/11
6.13 Training T11 0/8
7 Chapter 7: Exchanging into the Endgame 0/8
7.1 Simplification from Rook Endgames
7.2 Calculating the Simplification
7.3 Simplification and Endgame Knowledge
7.4 Trading off into the Pawn Endgame
7.5 Knowledge and Calculation
7.6 Simplification from Rook Endgame
7.7 Training T12 0/8
Contents

The Endgame Academy Vol.1: Checkmate & pawn endgames

Pseudo Stalemate

The motive "pseudo stalemate" with a remote passed pawn against a backward majority. Video: Replay:

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← Remote Passed Pawn
Remote Passed Pawn vs. Active King →
Contents
1 Chapter 1: Mating 0/5
1.1 Mating with the Queen 0/1
1.2 Mating with the rook 0/1
1.3 Mating with 2 bishops 0/1
1.4 Mating with bishop and knight: W-manoeuvre 0/1
1.5 Mating with bishop and knight: push the king to the edge 0/1
1.6 Mating with two knights
1.7 Test Chapter 1
2 Chapter 2: King + Pawn vs. King 0/10
2.1 Rule of the square
2.2 Key squares
2.3 Opposition
2.4 Rook's pawn
2.5 Test Chapter 2
2.6 key squares training 0/10
3 Chapter 3: King + Pawn vs. King + Pawn
3.1 Key Squares of Blocked Pawns
3.2 Bodycheck
3.3 Neighbouring Pawns
3.4 Queen vs. Pawn
3.4.1 Queen vs. b, d, e, g-Pawn
3.4.2 Queen vs. a, h-Pawn
3.4.3 Queen vs. c, f-Pawn with Kb2
3.4.4 Queen vs. c, f-Pawn with Kd2
3.4.5 Queen vs. Pawn + Extra Pawn
3.5 Pawn Race
3.6 Test Chapter 3
4 Chapter 4: King + Pawn vs. King + 2 Pawns 0/27
4.1 Protected Passed Knight's Pawn
4.2 Protected Passed Rook's Pawn
4.3 Backwards extra Rook's Pawn
4.4 Backwards Extra Pawn
4.5 No Passed pawn
4.6 Bähr's Rule
4.7 Triangle-Manoeuvre
4.8 f and h-Pawn vs. h-Pawn
4.9 Test Chapter 4 0/2
4.10 Training T04 0/13
4.11 Training T05 0/12
5 Chapter 5: Pawn Endgames on one Wing 0/40
5.1 3 vs. 3 Blocked Pawns
5.2 3 vs. 3 Breaking the Structure
5.3 2 vs. 2 active King
5.4 3 vs. 3 Stalemate Cage
5.5 2 vs. 2 Counter Squares
5.6 Test Chapter 5 0/3
5.7 Training T06 0/14
5.8 Training T07 0/15
5.9 Training T08 0/8
6 Chapter 6: Passed Pawns 0/28
6.1 Remote Passed Pawn
6.2 Pseudo Stalemate
6.3 Remote Passed Pawn vs. Active King
6.4 Creating Passed Pawns
6.5 Theoretical Pawn Endgame from the Exchange Variation of the
6.6 Passed Pawns and Reserve Moves
6.7 Pawn Breaks
6.8 Pawn Race
6.9 Do-not-touch-squares
6.10 Test Chapter 6 0/1
6.11 Training T09 0/8
6.12 Training T10 0/11
6.13 Training T11 0/8
7 Chapter 7: Exchanging into the Endgame 0/8
7.1 Simplification from Rook Endgames
7.2 Calculating the Simplification
7.3 Simplification and Endgame Knowledge
7.4 Trading off into the Pawn Endgame
7.5 Knowledge and Calculation
7.6 Simplification from Rook Endgame
7.7 Training T12 0/8
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