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The Endgame Academy Vol.2 - Theoretical Rook Endgames Karsten Müller
Contents
1 Introduction
2 Chapter 1 - Rook vs. Pawn 0/66
2.1 Stalemate defence
2.2 Bodycheck
2.3 Avoiding bodychecks
2.4 Bodycheck duel and zugzwang
2.5 Cut-off
2.6 Intermediate check
2.7 Stalemate defence with a rook's pawn
2.8 Riding the escalator
2.9 Training 1.1 0/36
2.10 Training 1.2 0/30
2.11 Play-Out Positions 1
3 Chapter 2 - Rook vs. Two Pawns 0/34
3.1 Two Separated Passed Pawns
3.2 Advanced Pawns
3.3 The Rook Must Fight for a Draw
3.4 The King Leads the Way
3.5 Changing the Leader
3.6 ​ Additional Pawn for the Attacker ​
3.7 Do Not Promote Automatically
3.8 Training 2 0/34
3.9 Play-Out Positions 2
4 Chapter 3 - Rook and Pawn vs. Rook
4.1 Philidor position
4.2 Philidor Position – Knight’s Pawn
4.3 Lucena Position
4.4 Lucena Position – Preparation
4.5 Karstedt Draw Position
4.6 Defence on the Last Rank
4.7 Tarrasch Draw Position
4.8 Vancura Position
4.9 Vancura Position – Subtleties
5 Chapter 3 - Cut-Off 0/26
5.1 Cut-off Along a File – Part 1
5.2 Cut-off Along a File – Part 2
5.3 Cut-off Along a File – Part 3
5.4 Cut-off Across Two Files
5.5 Cut-off Across Two Files – Knight’s Pawn
5.6 Cut-off with Rook’s Pawn Across Four Files – Part 1
5.7 Cut-off with Rook’s Pawn Across Four Files – Part 2
5.8 Cut-off Along a Rank – Part 1
5.9 Cut-off Along a Rank – Part 2
5.10 Cut-off Along a Rank – Rook’s Pawn
5.11 Training 3 0/26
5.12 Play-Out Positions 3
6 Chapter 4 - Rook and Two Pawns vs. Rook 0/21
6.1 Two Connected Passed Pawns
6.2 Tortoise Advance
6.3 Horwitz Fortress
6.4 Two Rook’s Pawns
6.5 Rook’s Pawn and Bishop’s Pawn – Blocked King
6.6 Rook’s Pawn and Bishop’s Pawn: Free King
6.7 Rook’s Pawn and Bishop’s Pawn – Active Defence
6.8 Rook’s Pawn and Bishop’s Pawn – Last Line of Defence
6.9 Dvoretsky Study
6.10 No Rook’s Pawns
6.11 Doubled Pawns – Part 1
6.12 Doubled Pawns – Part 2
6.13 Doubled Knight’s Pawns
6.14 Training 4 0/21
6.15 Play-Out Positions 4
7 Chapter 5 - Rook and Pawn vs. Rook and Pawn 0/18
7.1 No Passed Pawns – Part 1
7.2 No Passed Pawns – Part 2
7.3 Adjacent Pawns
7.4 Passed Pawn vs Passed Pawn
7.5 Building the Umbrella
7.6 Rook Behind the Passed Pawn
7.7 Cut-off – Passed Pawn vs Passed Pawn
7.8 Rook Checks
7.9 Typical Mistake – Automatic Promotion
7.10 Checking distance is too short
7.11 Training 5 0/18
7.12 Play-Out Positions 5
8 Chapter 6 - Examples from Modern Top-Games
8.1 Cut-off Goryachkina - Kamalidenova:
8.2 The right path for the King: Yip - Dzagnidze
8.3 Do not rush: Munguntuul - Zhu
8.4 Batsiashvili - Avramidou:
8.5 Cut-off Festival: Nakamura - Mishra
8.6 Costa's King: Costa - Johansson
Contents

The Endgame Academy Vol.2 - Theoretical Rook Endgames

Rook’s Pawn and Bishop’s Pawn – Active Defence

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Contents
1 Introduction
2 Chapter 1 - Rook vs. Pawn 0/66
2.1 Stalemate defence
2.2 Bodycheck
2.3 Avoiding bodychecks
2.4 Bodycheck duel and zugzwang
2.5 Cut-off
2.6 Intermediate check
2.7 Stalemate defence with a rook's pawn
2.8 Riding the escalator
2.9 Training 1.1 0/36
2.10 Training 1.2 0/30
2.11 Play-Out Positions 1
3 Chapter 2 - Rook vs. Two Pawns 0/34
3.1 Two Separated Passed Pawns
3.2 Advanced Pawns
3.3 The Rook Must Fight for a Draw
3.4 The King Leads the Way
3.5 Changing the Leader
3.6 ​ Additional Pawn for the Attacker ​
3.7 Do Not Promote Automatically
3.8 Training 2 0/34
3.9 Play-Out Positions 2
4 Chapter 3 - Rook and Pawn vs. Rook
4.1 Philidor position
4.2 Philidor Position – Knight’s Pawn
4.3 Lucena Position
4.4 Lucena Position – Preparation
4.5 Karstedt Draw Position
4.6 Defence on the Last Rank
4.7 Tarrasch Draw Position
4.8 Vancura Position
4.9 Vancura Position – Subtleties
5 Chapter 3 - Cut-Off 0/26
5.1 Cut-off Along a File – Part 1
5.2 Cut-off Along a File – Part 2
5.3 Cut-off Along a File – Part 3
5.4 Cut-off Across Two Files
5.5 Cut-off Across Two Files – Knight’s Pawn
5.6 Cut-off with Rook’s Pawn Across Four Files – Part 1
5.7 Cut-off with Rook’s Pawn Across Four Files – Part 2
5.8 Cut-off Along a Rank – Part 1
5.9 Cut-off Along a Rank – Part 2
5.10 Cut-off Along a Rank – Rook’s Pawn
5.11 Training 3 0/26
5.12 Play-Out Positions 3
6 Chapter 4 - Rook and Two Pawns vs. Rook 0/21
6.1 Two Connected Passed Pawns
6.2 Tortoise Advance
6.3 Horwitz Fortress
6.4 Two Rook’s Pawns
6.5 Rook’s Pawn and Bishop’s Pawn – Blocked King
6.6 Rook’s Pawn and Bishop’s Pawn: Free King
6.7 Rook’s Pawn and Bishop’s Pawn – Active Defence
6.8 Rook’s Pawn and Bishop’s Pawn – Last Line of Defence
6.9 Dvoretsky Study
6.10 No Rook’s Pawns
6.11 Doubled Pawns – Part 1
6.12 Doubled Pawns – Part 2
6.13 Doubled Knight’s Pawns
6.14 Training 4 0/21
6.15 Play-Out Positions 4
7 Chapter 5 - Rook and Pawn vs. Rook and Pawn 0/18
7.1 No Passed Pawns – Part 1
7.2 No Passed Pawns – Part 2
7.3 Adjacent Pawns
7.4 Passed Pawn vs Passed Pawn
7.5 Building the Umbrella
7.6 Rook Behind the Passed Pawn
7.7 Cut-off – Passed Pawn vs Passed Pawn
7.8 Rook Checks
7.9 Typical Mistake – Automatic Promotion
7.10 Checking distance is too short
7.11 Training 5 0/18
7.12 Play-Out Positions 5
8 Chapter 6 - Examples from Modern Top-Games
8.1 Cut-off Goryachkina - Kamalidenova:
8.2 The right path for the King: Yip - Dzagnidze
8.3 Do not rush: Munguntuul - Zhu
8.4 Batsiashvili - Avramidou:
8.5 Cut-off Festival: Nakamura - Mishra
8.6 Costa's King: Costa - Johansson
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